This fixes a regression introduced by
2c204ab52e. This broke the check for
whether there is already a GLFW joystick object for a given input
device, making it always fail.
The NSWindowCollectionBehaviorFullScreenNone enum value is missing from
system headers on 10.11 despite the documentation claiming it was added
in 10.7.
Unfortunately Apple has taken down all API release notes for versions
prior to 10.14.
This fixes a build failure introduced with
98d6e8485b.
According to both Apple and LunarG, a private copy of the macOS Vulkan
loader libvulkan.1.dylib should be placed in the Frameworks directory
of the bundle and not its main executable directory.
This commit updates the dynamic loading path accordingly.
Fixes#2113Closes#2120
Whenever GLFW changed the window style mask, a new mask was created
from scratch based on the attributes set on the GLFW window object.
This caused us to potentially clear unrelated window style bits.
This was always wrong but became a critical issue when Cocoa began
throwing an exception if an application cleared the
NSWindowStyleMaskFullScreen while the window is in macOS fullscreen.
This commit reworks all style mask editing so it only changes the
relevant bits, preserving all others.
This is only a narrow bug fix to prevent crashes, intended for the
stable branch. Our interaction with macOS fullscreen is still very
poor. The next step after this is a set of patches that improve the
interaction between the current API and macOS fullscreen.
Fixes#1886Fixes#2110
The reasoning here is that glfwRestoreWindow will change nothing for
a windowed non-resizable window on Cocoa, and silently refusing to
maximize seems slightly more like something other platforms would do.
This is possibly either the right thing to do or the wrong one.
If a fullscreen window with GLFW_DECORATED set had its XDG decorations
changed to client mode by the compositor, it would seemingly receive
GLFW fallback decorations as if it was windowed mode.
This is possibly related to #2001.
Note that the handling of configure events, acks and commits is still
not ideal. This is just a small step in, hopefully, a good direction.
Fullscreen toggling via glfwSetWindowMonitor now works on Weston, but
mostly incidentally.
If the xdg_toplevel has a decoration, we need to wait for its first
configure event as well before we are allowed to attach the first
buffer.
It seems racy to assume that this will always happen inside the first
surface configure sequence, so this commit makes that condition
explicit. This may turn out to have been overly defensive.
Refer to the XDG decoration mode (or the lack of one) directly instead
of setting a boolean in a struct meant for the fallback decorations.
This makes things a bit more verbose but is in preparation for
a refactoring of all decoration paths.
When showing a window that had already been shown once (and so already
had its shell objects), GLFW would attach a new buffer and commit it
before waiting for the next configure event. This was a violation of
the XDG shell protocol.
This was allowed to work as intended on GNOME and KDE without error.
However wlroots based compositors would (correctly) emit an error.
Unfortunately, I haven't been able to find a way to get both KDE, GNOME
and Sway to send the configure event we need in order to map the
wl_surface again while keeping our existing shell objects, so with this
commit we now create them for each call to glfwShowWindow and destroy
them for each call to glfwHideWindow.
Fixes#1268
If a window was created as maximized, or created as hidden and then
iconified or maximized before first being shown, that state was lost and
the window was shown as restored.
Window iconfication and maximization events were being emitted before
xdg_surface::configure, making it possible for user code to indirectly
commit surface changes from those event callbacks before
xdg_surface::ack_configure.
This postpones those events until after the ack has been sent.
Content scale events would be emitted when a window surface entered or
left an output, but not when one of a window's current outputs had its
scale changed.
GLFW would report a monitor as connected each time its wl_output
received an update, for example if its scale changed.
This would also cause the monitor to be added to the monitor array
again, causing glfwTerminate to segfault when it attempted to destroy
its already destroyed wl_output.
This is a temporary local fix to have updates to GLFW_DECORATED mostly
work as intended. The whole decoration state machine needs to be
restructured, but not by this commit.
The size limits set on our XDG surface did not include the sizes of the
fallback decorations on all sides, when in use. This led to its content
area being too small.
Related to #2127
The handler for xdg_toplevel::configure treated the provided size as the
content area size when instead it is the size of the bounding rectangle
of the wl_surface and all its subsurfaces.
This caused the fallback decorations to try positioning themselves
outside themselves, causing feedback loops during interactive resizing.
Fixes#1991Fixes#2115Closes#2127
Related to #1914
The surface was resized and the size event was emitted before we had
sent xdg_surface::ack_configure. If user code then called some GLFW
function that commited the surface, those changes would all get applied
to the wrong configure event.
This postpones size changes until after the ack.
The internal maximization state was not updated when an event was
received that the user had changed the maximization state of a window,
and no maximization events were emitted.
This affected both the GLFW_MAXIMIZED attribute and glfwRestoreWindow.
These changes make GLFW fullscreen more consistent, but unfortunately
also make GLFW even more oblivious to user-initiated XDG shell
fullscreen changes.
Fixes#1995
By using window class atoms, we only need to mention each window class
name once, also removing the need to define _GLFW_WNDCLASSNAME. It can
still be defined by the user as before.
The current window procedure needs to deal with messages both for user
created windows and the hidden helper window.
This commit separates out the device message handling of the helper
window, allowing both window procedures to be less complicated.
GLFW did not restore the previous Xlib error handler when removing its
own, instead resetting to the default handler.
This commit saves and restores the previous error handler.
None of this is thread-safe or could ever be.
Fixes#2108
The joystick code did not distinguish between the allocation status of
the GLFW joystick object and whether it is connection to an OS level
joystick object.
These are now tracked separately.
Fixes#2092
The modifier bits for lock keys were only set when the corresponding key
was reported as held down or latched, but not when it was released and
locked.
This avoids glfwCreateWindow emitting GLFW_FEATURE_UNAVAILABLE or
GLFW_FEATURE_UNIMPLEMENTED on Wayland because shared code was calling
unimplemented or unavailable platform functions during final setup.
It also makes it consistent with the final setup of full screen windows.
There will not currently be more than one set of threading or timer APIs
selected regardless of how many window systems are enabled, so there is
no need for this extra complexity.
Versions of wayland-scanner prior to 1.17.91 named every global array of
wl_interface pointers 'types', making it impossible to combine several
unmodified private-code files into a single compilation unit.
This overrides that name with a macro for each file, allowing them to
coexist.
Fixes#2016Closes#2032
The code assumed that at least some data would be received via the INCR
mechanism and that, as a result, the string buffer would be allocated.
Bug found by Clang static analysis.
The clipboard string should not be freed on SelectionClear. The user
may have received it from glfwGetClipboardString and it should remain
valid until the next call to a public clipboard string function.
The Wayland backend was the only one where half the window and input
related code was in the init module. As those bits want to share more
utility code with the window module, the interface between them grows.
To prevent that, this gathers nearly all window and input related code
into the window module.
The code assumed that all data offers were selections that supported
plaintext UTF-8.
The initial data offer events are now handled almost tolerably. Only
selection data offers are used for clipboard string and only if they
provide plaintext UTF-8. Drag and drop data offers are now rejected as
soon as they enter a surface.
Related to #2040
The string pointer used to write the contents of our clipboard data
offer was never updated, causing it to repeat parts of the beginning of
the string until the correct number of bytes had been written.
Emitting an error for one specific type of failure in retrieving the
correct name for a display is not very useful, especially when
initialization is otherwise unaffected.
There should be a path for information like that but this isn't it.
Fixes#1791
Operations that take an instance handle should be passed the handle of
whatever module we are inside instead of blindly passing the handle of
the executable.
This commit makes GLFW retrieve its own instance on initialization.
This makes the most difference for window classes, which are
per-instance. Using the executable instance led to name conflicts if
there were several copies of GLFW in a single process.
Note that having this is still a bad idea unless you know what things to
avoid, and those things are mostly platform-specific. This is partly
because the library wasn't designed for it and partly because it needs
to save, update and restore various per-process and per-session settings
like current context and video mode.
However, multiple simultaneous copies of GLFW in a single Win32 process
should now at least initialize, like is already the case on other
platforms.
Fixes#469Fixes#1296Fixes#1395
Related to #927
Related to #1885
Alt+PrtSc emits a different scancode than just PrtSc. Since the GLFW
API assumes each key corresponds to only one scancode, this cannot be
added to the keycodes array.
Instead we replace the scancode at the point of entry.
Fixes#1993
This change broke key names for dead keys, because that depends on
the effect on the global state of simulating two key presses.
Issue found by CTest tests.
Reverts #2018
The normal way of maximizing a window also makes it visible. This
implements window maximization manually for when the window passed to
glfwMaximizeWindow is hidden.
This will very likely not be forward-compatible and should be replaced.
The window content scale correction at creation overwrote the inital,
more pleasant placement of the window by CW_USEDEFAULT, if the window
was created with GLFW_MAXIMIZED set. This is because the translation
to screen coordinates was done using the current position, not the
position from the restored window rect.
A window created maximized and undecorated would cover the whole monitor
Windows placed it on instead of just that monitor's workarea.
This commit adjusts the maximized rect to cover just the workarea,
similar to how undecorated windows that become maximized are handled
during WM_GETMINMAXINFO.
Fixes#1806
The NetBSD sonames for X11 and related libraries is more stable than on
OpenBSD but the version numbers are still bumped more often than their
Linux counterparts, even excluding the one-time version bump across all
X11 related libraries.
This commit moves to using version-less sonames for X11 and related
libraries on NetBSD, which will hopefully be more forward-compatible
than hard-coding NetBSD-specific sonames.
This may not be the correct long-term solution but it runs now.
Binaries also appear to need an LD_LIBRARY_PATH or rpath entry of
/usr/X11R7/lib in order for the libraries to be found by dlopen.
Tested on NetBSD 9.2.
If the polling was interrupted by a signal or by incomplete or unrelated
data on any file descriptor, handleEvents could return before the full
timeout had elapsed.
This retries the Wayland prepare-to-read and poll until the full timeout
has elapsed or until any event was processed. Unfortunately, due to how
the Wayland client API is designed, this also includes the delete_id
for the frame callback created by eglSwapBuffers.
This means glfwWaitEvents* are still not fully functional on Wayland.
See #1911 for more details.
The display sync requests in glfwPostEmptyEvent could just accumulate as
the display was never flushed on secondary threads.
This adds a proper flush after each sync request.
Fixes#1520Closes#1521
This moves the X11 polling implementation to a separate file where it
can be used by either the X11 or Wayland backend or both.
This code should be POSIX compatible where necessary but will use the
lower latency but non-standard polling functions ppoll or pollts where
those are available.
This commit is based on work by OlivierSohn and kovidgoyal.
Fixes#1281Closes#1285
Cancel the prepared-to-read state on the calling thread before starting
to call back to user code.
Emitting close requests here is not a good choice but that is for
a future commit to address.
This uses ppoll for waiting on file descriptors with a timeout, where
that function has been available a while. On NetBSD, which will be
getting ppoll in the next release, the equivalent pollts is used.
This commit is based on work by OlivierSohn and kovidgoyal.
Related to #1281
Related to #1285
There is a seemingly unavoidable race condition when waiting for data on
the X11 display connection, as long as any other thread is also making
Xlib calls. The event data we are waiting for could be read by the
other thread as part of looking for the reply to its request, before our
poll has begun.
This commit replaces the X11 event sent by glfwPostEmptyEvent with
writing to an unnamed pipe. The race condition remains if other Xlib
calls are made on other threads, but glfwPostEmptyEvent should now be
race-free.
This commit is based on work by pcwalton, OlivierSohn, kovidgoyal and
joaodasilva.
Closes#2033
Related to #379
Related to #1281
Related to #1285
The data available on the X11 connection may be a reply or an internal
event for an X11 extension. Previously the check for whether an event
was available for us was done outside waitForEvent. This prevented data
available on other file descriptors from breaking the outer wait loop.
This commit moves the check for whether an event is available into the
wait functions, where there is enough knowledge to limit the check to
the X11 connection.
Related to #932
On Linux, the inotify descriptor was included in the set used for
select, but could not break the outer loop, leading to busy waiting
until timeout or the correct X11 event arrived.
This commit adds a new function for waiting just on X11 events.
Fixes#1872
We switched to kUTTypeURL when NSURLPboardType was deprecated, as the
official replacement symbol NSPasteboardTypeURL was not available on
every version of macOS supported by GLFW.
kUTTypeURL has now also been deprecated.
This commit moves to a compile-time choice between NSURLPboardType and
NSPasteboardTypeURL depending on the minimum targeted macOS version.
Fixes#2003
The Wayland backend now requires xkbcommon-compose, which was added in
version 0.5.0. xkbcommon 0.5.0 was released in 2014.
This removes the non-composing fallback path for text input.
By definition a hidden window on Wayland does not have valid framebuffer
contents.
This adds a window damage (refresh) event when a window is shown, to
request an initial frame for the now visible window.
A window created with GLFW_VISIBLE set was not made visible by the
initial buffer swap during context attribute refresh.
Regression introduced by @elmindreda in
094aa6d3c7.
Platform code should not generate key events with GLFW_REPEAT.
GLFW_PRESS is translated into GLFW_REPEAT by shared code based on the
key state cache.
This confused the automatic key release logic into not generating an
event with GLFW_RELEASE for a key being repeated when the window lost
input focus.
We were previously storing the pointer position only when on the main
window, so when the user clicked on a fallback decoration it would use
the last position of the cursor on the main window, instead of the
position in the decoration surface.
Fixes part of #1991.
The OpenBSD ports tree assigns its own soname version numbers, so the
hardcoded sonames GLFW uses to load libraries on non-macOS Unices are
often incorrect. Instead OpenBSD recommends that run-time loading
should leave out the version numbers entirely. The OpenBSD ld.so then
finds the correct library.
This upstreams the ports tree fixes for Xcursor and EGL, and adds the
corresponding fix for all other run-time loaded library sonames.
Tested on OpenBSD 7.0.
This issue was initially reported on IRC.
Corrects the protocol violation when creating an xdg_surface from a
wl_surface that already has a buffer due to EGL buffer swaps.
This commit is based on PR #1731 by @ghost, but adapted and altered:
- The XDG surface and role are now only created when a window is shown
to prevent application lists from showing command-line applications
with off-screen-only windows
- The special case of Wayland+EGL buffer swap is now in the EGL code
to mirror how X11 is handled
- Adaption to run-time platform selection and separate credits file
Fixes#1492Closes#1731
This extensions allows GLFW to instruct the driver to ignore the alpha
bits, even in formats which contain them. This makes it possible to use
the alpha bits as extra storage, without it affecting the end result
getting displayed to the user.
Fixes#1434Fixes#1803
The monitor handle could have become invalid just before the call to
GetDpiForMonitor. It was possible for both window and monitor content
scale queries.
This ensures both that an appropriate error is emitted and that the
retrieved values are zero on error.
Fixes#1615
The conversion of window icon image data involves unsigned char color
values being promoted to int and then shifted to the left by 24. For
32-bit ints this is just far enough to trigger undefined behavior.
It worked by accident because of how current compilers translate this
piece of code.
This was caught by @slimsag while working on [Zig bindings for GLFW][1],
and diagnosed together with @Andoryuuta, as described [in an
article][2]. Zig has UBSan enabled by default, which caught this
undefined behavior.
[1]: https://github.com/hexops/mach-glfw
[2]: https://devlog.hexops.com/2021/perfecting-glfw-for-zig-and-finding-undefined-behavior#finding-lurking-undefined-behavior-in-6-year-old-glfw-code
Thanks to Maato, martinhath, dcousens, drfuchs and Validark for helping
to refine the solution.
This commit message was rewritten by @elmindreda to hopefully reflect
the conclusions of the pull request thread.
Related to hexops/mach#20
Closes#1986
Looking into the definition of kIOMainPortDefault, the following
description can be found:
When specifying a main port to IOKit functions, the NULL argument
indicates "use the default". This is a synonym for NULL, if you'd
rather use a named constant.
Thus, we do not have to utilize an external symbol for the identifier
of the default main IOKit port, but MACH_PORT_NULL suffice. This
simplifies compatibility between macOS versions as the symbol was
renamed with macOS 12.0.
Fixes#1985Closes#1994
This removes the GLFW_VULKAN_STATIC CMake option and the
_GLFW_VULKAN_STATIC configuration macro and replaces them with the
glfwInitVulkanLoader function, allowing a single library binary to
provide both behaviors.
This is based on the design from PR #1374 by @pmuetschard.
Closes#1374Closes#1890
This removes the global struct member for
vkEnumerateInstanceExtensionProperties, which is only used in the same
function that fetches the function from the loader.
The pattern is now more in line with how other single uses of Vulkan
functions are structures, such as window surface creation.
C does not allow conversions between data pointers and function
pointers.
Yes, the name of the macro is reserved. That's something for a future
commit to fix.
Fixes#1703
This hack breaks when switching a window to fullscreen, if the OpenGL
ICD detects this and switches its swapchain to exclusive mode.
This limits the hack to Windows Vista and 7. This hack was added
because of vsync jitter under DWM on Windows 7 and I have been unable
to reproduce it on any later version.
Is this change causing any problems on any version of Windows? Please
open an issue!
Fixes#1072
This adds compile-time support for multiple platforms and runtime
detection of them. Window system related platform functions are now
called from shared code via the function pointer struct _GLFWplatform.
The timer, thread and module loading platform functions are still called
directly by name and the implementation chosen at link-time. These
functions are the same for any backend on a given OS, including the Null
backend.
The platforms are now enabled via CMake dependent options following the
GLFW_BUILD_<platform> pattern instead of a mix of automagic and ad-hoc
option names. There is no longer any option for the Null backend as it
is now always enabled.
Much of the struct stitching work in platform.h was based on an earlier
experimental branch for runtime platform selection by @ronchaine.
Every platform function related to windows, contexts, monitors, input,
event processing and Vulkan have been renamed so that multiple sets of
them can exist without colliding. Calls to these are now routed through
the _glfw.platform struct member. These changes makes up most of this
commit.
For Wayland and X11 the client library loading and display creation is
used to detect a running compositor/server. The XDG_SESSION_TYPE
environment variable is ignored for now, as X11 is still by far the more
complete implementation.
Closes#1655Closes#1958
The performance counter API is guaranteed to succeed on Windows XP and
later so there is no need for a fallback.
This removes our last dependency on winmm.
These headers come from when GLFW only supported a single context
creation API at a time, chosen at compile-time.
Since EGL and OSMesa are now always enabled and the platform-specific
APIs are tied to their specific window system, there is no reason to
keep these declarations separate from the internal.h and *_platform.h
header files.