2013-06-13 13:07:28 +00:00
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# GLFW
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2013-02-04 09:46:02 +00:00
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2016-02-04 13:58:44 +00:00
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[![Build status](https://travis-ci.org/glfw/glfw.svg?branch=master)](https://travis-ci.org/glfw/glfw)
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[![Build status](https://ci.appveyor.com/api/projects/status/0kf0ct9831i5l6sp/branch/master?svg=true)](https://ci.appveyor.com/project/elmindreda/glfw)
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2016-06-23 14:09:55 +00:00
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[![Coverity Scan](https://scan.coverity.com/projects/4884/badge.svg)](https://scan.coverity.com/projects/glfw-glfw)
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2015-04-14 21:47:17 +00:00
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2013-02-04 09:46:02 +00:00
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## Introduction
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2016-08-08 23:34:56 +00:00
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GLFW is an Open Source, multi-platform library for OpenGL, OpenGL ES and Vulkan
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application development. It provides a simple, platform-independent API for
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creating windows, contexts and surfaces, reading input, handling events, etc.
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2013-02-04 09:46:02 +00:00
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2017-01-29 19:10:53 +00:00
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GLFW natively supports Windows, macOS and Linux and other Unix-like systems.
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Experimental implementations for the Wayland protocol and the Mir display server
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are available but not yet officially supported.
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2016-08-17 14:48:22 +00:00
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GLFW is licensed under the [zlib/libpng
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license](http://www.glfw.org/license.html).
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2016-08-18 21:42:15 +00:00
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The latest stable release is version 3.2.1.
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2013-04-18 22:19:22 +00:00
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2016-08-17 14:48:22 +00:00
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See the [downloads](http://www.glfw.org/download.html) page for details and
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files, or fetch the `latest` branch, which always points to the latest stable
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release. Each release starting with 3.0 also has a corresponding [annotated
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tag](https://github.com/glfw/glfw/releases) with source and binary archives.
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2016-11-14 00:31:53 +00:00
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The [version history](http://www.glfw.org/changelog.html) lists all user-visible
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changes for every release.
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2016-08-17 14:48:22 +00:00
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2016-08-18 21:42:15 +00:00
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This is a development branch for version 3.3, which is _not yet described_.
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2017-01-29 19:10:53 +00:00
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Pre-release documentation is available [here](http://www.glfw.org/docs/3.3/).
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The `master` branch is the stable integration branch and _should_ always compile
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and run on all supported platforms, although details of newly added features may
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change until they have been included in a release. New features and many bug
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fixes live in [other branches](https://github.com/glfw/glfw/branches/all) until
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they are stable enough to merge.
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2016-08-18 21:42:15 +00:00
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2013-04-07 11:26:06 +00:00
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If you are new to GLFW, you may find the
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2016-02-27 20:58:09 +00:00
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[tutorial](http://www.glfw.org/docs/latest/quick.html) for GLFW
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2013-06-17 09:58:46 +00:00
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3 useful. If you have used GLFW 2 in the past, there is a
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2013-07-10 13:51:10 +00:00
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[transition guide](http://www.glfw.org/docs/latest/moving.html) for moving to
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the GLFW 3 API.
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2013-02-04 09:46:02 +00:00
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2013-10-27 11:50:33 +00:00
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## Compiling GLFW
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2013-10-21 20:23:15 +00:00
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2016-08-08 23:34:56 +00:00
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GLFW itself requires only the headers and libraries for your window system. It
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2016-07-14 16:32:30 +00:00
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does not need the headers for any context creation API (WGL, GLX, EGL, NSGL) or
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rendering API (OpenGL, OpenGL ES, Vulkan) to enable support for them.
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2016-07-14 16:29:39 +00:00
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GLFW supports compilation on Windows with Visual C++ 2010 and later, MinGW and
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2016-10-19 22:50:54 +00:00
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MinGW-w64, on macOS with Clang and on Linux and other Unix-like systems with GCC
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and Clang. It will likely compile in other environments as well, but this is
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not regularly tested.
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2016-07-14 16:11:17 +00:00
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There are also [pre-compiled Windows
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binaries](http://www.glfw.org/download.html) available for all compilers
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supported on that platform.
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2017-01-29 19:10:53 +00:00
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See the [compilation guide](http://www.glfw.org/docs/latest/compile.html) for
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more information about how to compile GLFW.
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2013-02-04 09:46:02 +00:00
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2016-07-14 16:02:44 +00:00
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2016-07-14 16:11:17 +00:00
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## Using GLFW
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2016-07-14 16:02:44 +00:00
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2017-01-29 19:10:53 +00:00
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See the [documentation](http://www.glfw.org/docs/latest/) for tutorials, guides
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and the API reference.
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## Contributing to GLFW
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See the [contribution
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guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for
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more information.
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2016-07-14 16:02:44 +00:00
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2016-07-14 16:11:17 +00:00
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## System requirements
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2017-01-29 19:10:53 +00:00
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GLFW supports Windows XP and later and macOS 10.7 and later. Linux and other
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Unix-like systems running the X Window System are supported even without
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a desktop environment or modern extensions, although some features require
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a running window or clipboard manager. The OSMesa backend requires Mesa 6.3.
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2016-07-14 16:02:44 +00:00
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See the [compatibility guide](http://www.glfw.org/docs/latest/compat.html)
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in the documentation for more information.
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2014-01-12 04:40:36 +00:00
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## Dependencies
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2016-08-08 23:34:56 +00:00
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GLFW itself depends only on the headers and libraries for your window system.
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2016-02-08 15:23:44 +00:00
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The examples and test programs depend on a number of tiny libraries. These are
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located in the `deps/` directory.
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2014-01-12 04:40:36 +00:00
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2014-06-18 14:13:49 +00:00
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- [getopt\_port](https://github.com/kimgr/getopt_port/) for examples
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with command-line options
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2014-10-15 01:55:25 +00:00
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- [TinyCThread](https://github.com/tinycthread/tinycthread) for threaded
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2014-06-18 14:13:49 +00:00
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examples
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- An OpenGL 3.2 core loader generated by
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[glad](https://github.com/Dav1dde/glad) for examples using modern OpenGL
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2015-08-09 14:58:25 +00:00
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- [linmath.h](https://github.com/datenwolf/linmath.h) for linear algebra in
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examples
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- [Nuklear](https://github.com/vurtun/nuklear) for test and example UI
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2016-10-13 15:42:44 +00:00
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- [stb\_image\_write](https://github.com/nothings/stb) for writing images to disk
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2016-02-19 13:38:04 +00:00
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- [Vulkan headers](https://www.khronos.org/registry/vulkan/) for Vulkan tests
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2014-01-12 04:40:36 +00:00
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2015-08-10 18:19:04 +00:00
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The Vulkan example additionally requires the Vulkan SDK to be installed, or it
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2017-01-29 19:10:53 +00:00
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will not be included in the build. On macOS you need to set the path to the
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MoltenVK SDK manually as it has no standard location.
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2015-08-10 18:19:04 +00:00
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2016-02-08 15:23:44 +00:00
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The documentation is generated with [Doxygen](http://doxygen.org/). If CMake
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does not find Doxygen, the documentation will not be generated when you build.
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2016-02-08 15:23:44 +00:00
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2014-01-12 04:40:36 +00:00
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2016-07-14 16:32:30 +00:00
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## Reporting bugs
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Bugs are reported to our [issue tracker](https://github.com/glfw/glfw/issues).
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Please check the [contribution
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guide](https://github.com/glfw/glfw/blob/master/.github/CONTRIBUTING.md) for
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information on what to include when reporting a bug.
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2013-06-13 13:09:10 +00:00
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## Changelog
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2013-02-04 09:46:02 +00:00
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2016-09-14 15:41:06 +00:00
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- Added `glfwGetKeyScancode` function that allows retrieving platform dependent
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scancodes for keys (#830)
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2016-06-16 11:09:28 +00:00
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- Added `glfwSetWindowMaximizeCallback` and `GLFWwindowmaximizefun` for
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receiving window maximization events (#778)
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2016-09-29 23:52:22 +00:00
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- Added `glfwSetWindowAttrib` function for changing window attributes (#537)
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2016-10-13 15:24:51 +00:00
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- Added headless [OSMesa](http://mesa3d.org/osmesa.html) backend (#281,#850)
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2016-11-08 11:39:18 +00:00
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- Added definition of `GLAPIENTRY` to public header
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2016-12-06 23:41:54 +00:00
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- Added macOS specific `GLFW_COCOA_RETINA_FRAMEBUFFER` window hint
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2017-01-01 18:41:50 +00:00
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- Added macOS specific `GLFW_COCOA_FRAME_AUTOSAVE` window hint (#195)
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2017-01-02 04:58:41 +00:00
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- Added `GLFW_INCLUDE_ES32` for including the OpenGL ES 3.2 header
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2016-12-06 23:41:54 +00:00
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- Removed `GLFW_USE_RETINA` compile-time option
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2016-06-16 10:52:22 +00:00
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- Bugfix: Calling `glfwMaximizeWindow` on a full screen window was not ignored
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2016-09-14 19:13:33 +00:00
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- Bugfix: `GLFW_INCLUDE_VULKAN` could not be combined with the corresponding
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OpenGL and OpenGL ES header macros
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2016-11-01 18:24:36 +00:00
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- Bugfix: `glfwGetInstanceProcAddress` returned `NULL` for
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`vkGetInstanceProcAddr` when `_GLFW_VULKAN_STATIC` was enabled
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2017-01-08 14:51:37 +00:00
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- Bugfix: Invalid library paths were used in test and example CMake files (#930)
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2017-01-29 15:18:58 +00:00
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- Bugfix: The scancode for synthetic key release events was always zero
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2017-01-19 19:29:27 +00:00
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- [Win32] Added system error strings to relevant GLFW error descriptions (#733)
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2016-09-14 11:05:13 +00:00
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- [Win32] Bugfix: Undecorated windows could not be iconified by the user (#861)
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2016-12-19 04:38:33 +00:00
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- [Win32] Bugfix: Deadzone logic could underflow with some controllers (#910)
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2017-01-15 14:20:30 +00:00
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- [Win32] Bugfix: Bitness test in `FindVulkan.cmake` was VS specific (#928)
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2016-12-10 22:41:19 +00:00
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- [X11] Replaced `_GLFW_HAS_XF86VM` compile-time option with dynamic loading
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2017-01-16 16:44:31 +00:00
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- [X11] Bugfix: `glfwGetVideoMode` would segfault on Cygwin/X
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2017-01-02 17:17:40 +00:00
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- [Cocoa] Added support for Vulkan window surface creation via
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[MoltenVK](https://moltengl.com/moltenvk/) (#870)
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2016-10-10 16:09:05 +00:00
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- [Cocoa] Bugfix: Disabling window aspect ratio would assert (#852)
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2016-10-16 11:59:21 +00:00
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- [Cocoa] Bugfix: Window creation failed to set first responder (#876,#883)
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2016-11-15 19:39:39 +00:00
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- [Cocoa] Bugfix: Removed use of deprecated `CGDisplayIOServicePort` function
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(#165,#192,#508,#511)
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2016-11-16 03:01:36 +00:00
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- [Cocoa] Bugfix: Disabled use of deprecated `CGDisplayModeCopyPixelEncoding`
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function on macOS 10.12+
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2016-12-03 20:02:14 +00:00
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- [Cocoa] Bugfix: Running in AppSandbox would emit warnings (#816,#882)
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2017-01-01 18:59:09 +00:00
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- [Cocoa] Bugfix: Windows created after the first were not cascaded (#195)
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2016-09-28 23:06:40 +00:00
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- [EGL] Added support for `EGL_KHR_get_all_proc_addresses` (#871)
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2017-01-02 15:01:20 +00:00
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- [EGL] Bugfix: The test for `EGL_RGB_BUFFER` was invalid
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2016-06-16 10:52:22 +00:00
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2013-02-04 09:46:02 +00:00
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## Contact
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2016-08-02 13:58:58 +00:00
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On [glfw.org](http://www.glfw.org/) you can find the latest version of GLFW, as
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well as news, documentation and other information about the project.
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2013-02-04 09:46:02 +00:00
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If you have questions related to the use of GLFW, we have a
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2016-08-17 14:48:22 +00:00
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[forum](http://discourse.glfw.org/), and the `#glfw` IRC channel on
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[Freenode](http://freenode.net/).
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2013-02-04 09:46:02 +00:00
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If you have a bug to report, a patch to submit or a feature you'd like to
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2013-06-24 12:28:42 +00:00
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request, please file it in the
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[issue tracker](https://github.com/glfw/glfw/issues) on GitHub.
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2013-02-04 09:46:02 +00:00
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Finally, if you're interested in helping out with the development of GLFW or
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2016-08-17 14:48:22 +00:00
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porting it to your favorite platform, join us on the forum, GitHub or IRC.
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2013-02-04 09:46:02 +00:00
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## Acknowledgements
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GLFW exists because people around the world donated their time and lent their
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skills.
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2013-06-09 10:49:13 +00:00
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- Bobyshev Alexander
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- artblanc
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2013-07-30 13:52:23 +00:00
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- arturo
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2013-06-09 10:49:13 +00:00
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- Matt Arsenault
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- Keith Bauer
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- John Bartholomew
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2013-06-16 10:35:46 +00:00
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- Niklas Behrens
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2013-06-09 10:49:13 +00:00
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- Niklas Bergström
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2013-08-16 15:48:11 +00:00
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- Doug Binks
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2013-06-09 10:49:13 +00:00
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- blanco
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2016-09-28 21:47:22 +00:00
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- Kyle Brenneman
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2014-08-10 14:35:09 +00:00
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- Martin Capitanio
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2015-04-09 14:09:39 +00:00
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- Chi-kwan Chan
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2013-06-09 10:49:13 +00:00
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- Lambert Clara
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2013-10-06 09:37:16 +00:00
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- Andrew Corrigan
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2013-06-09 10:49:13 +00:00
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- Noel Cower
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2016-10-13 15:24:51 +00:00
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- Jason Daly
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2013-06-09 10:49:13 +00:00
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- Jarrod Davis
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- Olivier Delannoy
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- Paul R. Deppe
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2014-02-13 23:45:27 +00:00
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- Michael Dickens
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2015-10-28 21:57:57 +00:00
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- Роман Донченко
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2015-11-13 16:19:20 +00:00
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- Mario Dorn
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2013-06-09 10:49:13 +00:00
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- Jonathan Dummer
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- Ralph Eastwood
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2015-03-17 15:33:21 +00:00
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- Siavash Eliasi
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2013-12-10 12:45:21 +00:00
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- Michael Fogleman
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2013-12-11 13:41:51 +00:00
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- Gerald Franz
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2016-10-10 16:09:05 +00:00
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- Mário Freitas
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2013-06-09 10:49:13 +00:00
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- GeO4d
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- Marcus Geelnard
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2014-09-09 21:15:52 +00:00
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- Eloi Marín Gratacós
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2013-06-09 10:49:13 +00:00
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- Stefan Gustavson
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- Sylvain Hellegouarch
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2014-03-10 15:50:20 +00:00
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- Matthew Henry
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2013-06-09 10:49:13 +00:00
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- heromyth
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2014-09-21 00:13:41 +00:00
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- Lucas Hinderberger
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2013-06-16 16:32:16 +00:00
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- Paul Holden
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2016-07-22 15:39:39 +00:00
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- Warren Hu
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2016-03-29 12:00:44 +00:00
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- IntellectualKitty
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2015-06-26 11:31:37 +00:00
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- Aaron Jacobs
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2016-08-10 14:22:03 +00:00
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- Erik S. V. Jansson
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2013-06-09 10:49:13 +00:00
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- Toni Jovanoski
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2014-05-02 05:39:21 +00:00
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- Arseny Kapoulkine
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2013-06-09 10:49:13 +00:00
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- Osman Keskin
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- Cameron King
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- Peter Knut
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2015-08-10 18:19:04 +00:00
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- Christoph Kubisch
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2015-04-14 19:15:50 +00:00
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- Eric Larson
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2013-06-09 10:49:13 +00:00
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- Robin Leffmann
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- Glenn Lewis
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- Shane Liesegang
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2015-08-14 11:49:52 +00:00
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- Eyal Lotem
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2013-06-09 10:49:13 +00:00
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- Дмитри Малышев
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- Martins Mozeiko
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- Tristam MacDonald
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- Hans Mackowiak
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2016-02-01 23:04:15 +00:00
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- Zbigniew Mandziejewicz
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2013-06-16 16:40:10 +00:00
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- Kyle McDonald
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2013-06-09 10:49:13 +00:00
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- David Medlock
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2015-02-23 04:14:24 +00:00
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- Bryce Mehring
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2013-06-09 10:49:13 +00:00
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- Jonathan Mercier
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- Marcel Metz
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2015-01-23 21:53:41 +00:00
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- Jonathan Miller
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2013-06-09 10:49:13 +00:00
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- Kenneth Miller
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2013-07-01 11:18:05 +00:00
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- Bruce Mitchener
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2013-10-28 12:22:34 +00:00
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- Jack Moffitt
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2013-06-09 10:49:13 +00:00
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- Jeff Molofee
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- Jon Morton
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2013-09-13 12:41:13 +00:00
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- Pierre Moulon
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2013-06-09 10:49:13 +00:00
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- Julian Møller
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2013-11-13 11:59:49 +00:00
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- Kamil Nowakowski
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2013-06-17 09:58:46 +00:00
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- Ozzy
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2013-10-09 17:03:47 +00:00
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- Andri Pálsson
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2013-06-09 10:49:13 +00:00
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- Peoro
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- Braden Pellett
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- Arturo J. Pérez
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2016-03-07 13:55:30 +00:00
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- Orson Peters
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2015-04-19 11:27:27 +00:00
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- Emmanuel Gil Peyrot
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2014-11-27 14:39:24 +00:00
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- Cyril Pichard
|
2013-10-09 21:58:43 +00:00
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- Pieroman
|
2016-08-04 22:23:16 +00:00
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- Philip Rideout
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2013-06-09 10:49:13 +00:00
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- Jorge Rodriguez
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- Ed Ropple
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2015-01-23 17:38:12 +00:00
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- Aleksey Rybalkin
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2013-06-09 10:49:13 +00:00
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- Riku Salminen
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2014-11-06 22:57:53 +00:00
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- Brandon Schaefer
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2013-06-09 10:49:13 +00:00
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- Sebastian Schuberth
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- Matt Sealey
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- SephiRok
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- Steve Sexton
|
2013-10-09 17:45:39 +00:00
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- Systemcluster
|
2016-02-26 09:46:49 +00:00
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- Yoshiki Shibukawa
|
2013-06-09 10:49:13 +00:00
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- Dmitri Shuralyov
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- Daniel Skorupski
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- Bradley Smith
|
2016-08-08 14:58:41 +00:00
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- Patrick Snape
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2013-06-09 10:49:13 +00:00
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- Julian Squires
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- Johannes Stein
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2016-09-06 13:40:31 +00:00
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- Michael Stocker
|
2013-06-17 15:42:22 +00:00
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- Justin Stoecker
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2015-04-09 12:03:26 +00:00
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- Elviss Strazdins
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2013-06-09 10:49:13 +00:00
|
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- Nathan Sweet
|
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- TTK-Bandit
|
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- Sergey Tikhomirov
|
2016-07-14 10:49:46 +00:00
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- Arthur Tombs
|
2016-03-07 13:55:30 +00:00
|
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- Ioannis Tsakpinis
|
2013-06-09 10:49:13 +00:00
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|
- Samuli Tuomola
|
2016-12-19 04:38:33 +00:00
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- Matthew Turner
|
2013-10-07 13:30:57 +00:00
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|
- urraka
|
2016-08-22 14:12:04 +00:00
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|
- Elias Vanderstuyft
|
2013-06-09 10:49:13 +00:00
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- Jari Vetoniemi
|
2014-07-01 08:49:50 +00:00
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- Ricardo Vieira
|
2016-02-01 23:06:56 +00:00
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- Nicholas Vitovitch
|
2013-06-09 10:49:13 +00:00
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- Simon Voordouw
|
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- Torsten Walluhn
|
2014-10-21 05:41:58 +00:00
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- Patrick Walton
|
2015-07-27 01:40:54 +00:00
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- Xo Wang
|
2013-06-09 10:49:13 +00:00
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- Jay Weisskopf
|
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- Frank Wille
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- yuriks
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- Santi Zupancic
|
2014-03-18 20:43:24 +00:00
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- Jonas Ådahl
|
2013-06-09 10:49:13 +00:00
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- Lasse Öörni
|
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|
|
- All the unmentioned and anonymous contributors in the GLFW community, for bug
|
2013-02-04 09:46:02 +00:00
|
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reports, patches, feedback, testing and encouragement
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