As of the release of Mir 1.0, libmirclient has been deprecated[1] and
its developers recommend clients using it to switch to Wayland. This
patch removes support for libmirclient and instruct users to use the
experimental Wayland backend instead.
[1] https://discourse.ubuntu.com/t/mir-news-28th-september-2018/8184
This adds the GLFW_SCALE_TO_MONITOR window hint for automatically
resizing the content area of a window to the requested size times the
monitor content scale each time it is placed on a new monitor. This
only applies to windowed mode windows and includes the initial placement
at window creation.
This hint only has an effect on platforms where screen coordinates and
pixels always map 1:1 such as Windows and X11. Platforms like macOS
instead change the resolution of the framebuffer independently of the
window size.
Related to #676.
Related to #1115.
This adds a window hint and attribute for controlling whether
glfwShowWindow gives the specified window input focus in addition to
making it visible.
Fixes#1189.
Closes#1275.
GLFW now checks for the libvulkan.1.dylib loader instead of what is now
the ICD. This removes checking for libMoltenVK.dylib to avoid cryptic
errors. This unfortunately also breaks compatibility with the
standalone MoltenVK SDK.
This also removes support for the static loader library as that is not
present in the LunarG SDK.
Related to #870.
This adds support for the + and - and ~ input modifiers for joystick
axes. It also changes how joystick axes are translated to buttons to
more closely match SDL 2.0.7.
Output modifiers are still not supported but have not yet been seen in
the wild.
OpenGL / OpenGL ES cannot share presentation on a window with Vulkan.
This adds an error to `glfwCreateWindowSurface` when it is called on a
window without the GLFW_CLIENT_API hint set to GLFW_NO_API. This
prevents undefined bahevior and hard to debug crashes.
Fixes#1194.
Closes#1205.
This adds the GLFW_MOD_CAPS_LOCK and GLFW_MOD_NUM_LOCK modifier bits.
Set the GLFW_LOCK_KEY_MODS input mode to enable these for all callbacks
that receive modifier bits.
Fixes#946.
This adds glfwGetWindowContentScale and glfwGetMonitorContentScale for
querying the recommended drawing scale factor for DPI-aware rendering.
Parts of this patch are based on code by @ferreiradaselva.
Fixes#235.
Fixes#439.
Fixes#677.
Fixes#845.
Fixes#898.
Remove sentence describing GLFW-specific behavior. This describes the
behavior of glfwUpdateGamepadMappings, whose behavior is a mix between
the two related SDL functions, but is not part of the format.
This completes support for window framebuffer transparency on Windows,
macOS and X11. Note that the hint/attribute may be renamed before
release to clarify its relationship to GLFW_OPACITY.
Fixes#197.
Closes#1079.
Related to #663.
Related to #715.
Related to #723.
Related to #1078.
Don't advertise native functions in public API guides. Don't list
primary selection access as most notable new feature. Don't have
different levels of abstraction among selection helper functions. Don't
forget to take credit.
Related to #1056.
This adds the native access functions glfwSetX11SelectionString and
glfwGetX11SelectionString under GLFW_EXPOSE_NATIVE_X11. They are
similar to glfwSetClipboardString and glfwGetClipboardString but operate
on the PRIMARY selection.
The primary selection is widely used in X11, and so seems important to
support. Primary selection is mostly an X11-specific thing, hence it's
exposed as an X11 native interface.
Fixes#894.
Closes#1056.
Signed-off-by: Kristian Nielsen <knielsen@knielsen-hq.org>
This moves the buttons-as-hats logic to shared code and adds the
GLFW_JOYSTICK_HAT_BUTTONS input mode as a way to disable this legacy
behavior.
Fixes#889.
Look, a can of worms! I wonder what's inside.
This adds the first platform specific window hint, transforming
a compile-time option to a run-time per-window one.
Fixes formatting, semantics and documentation. Adds
glfwGetOSMesaContext. Adds support for OSMesa context attributes.
Updates changelog and credits. Adds license and copyright headers.
Removes superfluous code (the shared code provides many conveniences).
Removes loading of unused OSMesa functions. Removes empty platform
structs. Fixes version string format. Removes build dependency on
the OSMesa header and library (only the library is needed and only at
runtime).
Closes#850.
This adds basic support for MoltenVK, a Vulkan implementation on top of
Metal, on macOS 10.11 and later. It looks for MoltenVK in the process
via RTLD_DEFAULT symbol lookup if _GLFW_VULKAN_STATIC is disabled.
glfwCreateWindowSurface now creates and sets a CAMetalLayer for the
window content view, which is required for MoltenVK to function.
You must help CMake find MoltenVK for the Vulkan test to be built.
Fixes#870.
This should describe all of the Wayland-specific points, mostly in
three categories:
- Missing GLFW features, for example window frame, screensaver
inhibition, clipboard or file drop.
- Missing protocols, like setting gamma on a monitor or specifying a
window icon.
- Fundamental incompatibilities with Wayland concepts, like trying to
handle global positioning of a window in a 2D space, trying to bring
a window to front, or trying to change the monitor’s mode.
Closes#881.
Cleanup of 8bdb105897.
Add build macro to configuration header and documentation. Add
corresponding CMake option. Add change log entry and credit. Add
loader static library to link dependencies and add detection to
FindVulkan.cmake.
This adds the ability to switch between windowed and full screen modes,
move a full screen window between monitors and update its desired
resolution and refresh rate.
Fixes#43.
This removes the (undocumented) behavior where glfwShowWindow would
bring the window to front and set input focus. That function now
does what it says.
Added GLFW_INCLUDE_VULKAN. Added glfwVulkanSupported,
glfwGetRequiredInstanceExtensions, glfwGetInstanceProcAddress,
glfwGetPhysicalDevicePresentationSupport and glfwCreateWindowSurface.
Added port of LunarG SDK tri example.